SMFMUSIC.INI Section Name: War Zone (two words, note the space in between) Usage: Played in levels with a military setting, most notably Doomship levels (x-SHIP). Usage: This song is played in Fortress-type levels (or any type of level) that are technological in nature. Usage: This song is used in Fortress-type levels that convey the sense of emptiness or vastness, as well as areas in general that have a gloomy dreary setting, such as a bleak wintry landscape. Game: Ragnarok Online, Thantos Tower Upper Levels Usage: This epic song is the universal BGM for Fortress levels set in the typical castle, fortress, or anything related to gothic architecture. Game: Ragnarok Online, Thantos Tower Lower Levels Usage: This song is played in levels set in untamed wildernesses, wastelands, basically any terrain that is blighted in any way. Usage: This song is the universal theme for all Ghost House (x-GHx) levels. Usage: This is played in levels entirely set in serene swimming environments. Games: Castlevania: Order of Ecclesia, Somnus Reef Title: "Wandering the Crystal Blue" (arranged version) Usage: This is used in underground areas that are less action-heavy, such as map pipe warp rooms. Game: Mario and Luigi: Partners in Time, Peach Castle Dungeon It plays in underground sections of levels that are action-oriented, as well as action-oriented "dark" levels. Usage: This is a mashup between "A Clashing of Waves", played in Kalidus Channel of Castlevania: Order of Ecclesia, and the underground theme from the original NES version of Super Mario Bros. 3Īrtists: Michiru Yamane, Koji Kondo, JudgeSpear (mashup) Games: Castlevania: Order of Ecclesia, Super Mario Bros. Title: "A Clashing of Underground Waves" (version 4) Usage: This song plays in extremely high action levels, notably Shark Chomp chase levels and Metal Slug tank encounters. Game: Ragnarok Online, Outskirts of Morroc
Usage: This song is used in "athletic"-type levels, which consist of more action oriented platforming, including jumps from moving platform to moving platform and running at full speed from aggressive enemies. Usage: This song is used in big sprawling levels which encourage exploration and item hunting. Usage: Used in more action oriented levels set in paradise-type locations such as beach resorts and exotic cities. Additionally, if the level is set in a location that is relaxing and casual, this song would more likely than not be assigned to it. Usage: Very often used in "plains" type levels, where there are not many enemy encounters, allowing players to take on the level at a more leisurely pace.
This pool of songs is generally played in all worlds as default level themes.